Mostrando entradas con la etiqueta GAMES. Mostrar todas las entradas
Mostrando entradas con la etiqueta GAMES. Mostrar todas las entradas

domingo, 4 de enero de 2015

Introducing Trevelyan's Mainframe


Ladies and gentleman, we are happy to announce a new section for our blog, titled Trevelyan's Mainframe. In this column, Alec will be reviewing a lot of topics regarding GOLDENEYE: aspects of the film, the game, and the careers of the actors twenty years ahead of the film that meant the return of James Bond to the cinema screens.
We hope you enjoy Trevelyan's Mainframe and particularly Alec's unique writing and personalized style, and of course his views on the world of GOLDENEYE. 


miércoles, 20 de agosto de 2014

GoldenEye 007 Face-off With Pierce Brosnan on The Tonight Show


We've seen Pierce Brosnan playing James Bond four times from 1995 to 2002. We also saw him playing James Bond in a few videogames using his voice and likeness. But we never saw him playing a video game with his 007 on it, until now, when Pierce played the 1997 videogame adaptation for GOLDENEYE on Jimmy Fallon's THE TONIGHT SHOW.


"I played it once and shoot myself in the foot", the Irish actor admitted after Jimmy Fallon's spoke about how great the Nintendo 64 videogame was. The showman later challenged Brosnan, who was promoting his upcoming film THE NOVEMBER MAN, to a short round of the game on a big screen set on the studio (Watch on YouTube)

Fallon picked Trevelyan's character to face off Brosnan's digitalized image as the famous secret agent on the Complex scenario. Unable to find a gun and trying to defend himself with the famous "bitch-slap" against the host, he was quickly defeated by a few shots of his rival's DD44 Dostovei. 

jueves, 17 de abril de 2014

The Lost Art of Interrogation: Yannick Zenhäusern Interview



He's really the man with the midas touch when it comes to rescore a Bond film we love or bring a modern touch to the classic GOLDENEYE 64 tunes for the Mod version of the 1997 classic, hence his nickname GoldenZen. Ladies and gentleman, this is Yannick Zenhäusern, best known his work  on GOLDENEYE: SOURCE and GoldenEye: Decrypted, a rescore of the 1995 James Bond film. In the following interview, we have some "chit-chat" with GoldenZen about it all: Bond, Serra, NIGHTFIRE: SOURCE and, of course, something on his upcoming GOLDFINGER project...






Yannick, what was your first experience with Bond and GOLDENEYE? It was the films or the videogames? 

First of all, thank you very much for having me on. I really like The GoldenEye Dossier and it the work that's put in it. To the question: I was still pretty young when GOLDENEYE was released. I remember playing the N64 game for hours with friends. After that I've seen the movie and loved everything from the very start. 

Yannick in his studio, playing his electric guitar.



The Nintendo 64 version of GOLDENEYE was one of the game's strong points, how did you feel of rearranging Grant Kirkhope and Greame Norgate's work? 

Both are great composers and have created amazing pieces. It made my work so easy and you could instantly create that GOLDENEYE 64 feeling by playing the first few seconds of a song because the original pieces where so distinct. I started to build every song upon the original and go from there. Maybe expand it a little, add more orchestra or more modern stuff and that was it. I still love to listen to the original tracks a lot and it makes me even prouder that Grant Kirkhope listened to some of my work and made very kind comments.


How did you came to work with GOLDENEYE: SOURCE? Were you in the project from the beginning? 

No, when I joined the GOLDENEYE: SOURCE team I've just been composing for about 3-4 years and started to sound halfway decent. At the time where I've applied there were already 2 musicians involved. They've really created some great tracks but where more into the techno, dubstep kind of department. When I've applied with a track that was very reminiscent of the actual GOLDENEYE movie soundtrack it started some wild discussions in the background. Some thought there's no need for a third composer and some thought: "Hey, we make a GOLDENEYE game and his music sounds like the movie – sure we take him". To make a long story short, I was given the chance to prove myself with a few more tracks and I was officially a part of the team. One of my biggest achievements ever and I've learned so much during that time. I might say, without GOLDENEYE: SOURCE – no GoldenZen

GOLDENEYE: SOURCE, the Mod version for the 1997 Nintendo 64 classic. where Yannick proved his scoring talents.


Who's your favourite Bond composer, and has he influenced you in your compositions? 

Clearly Eric Serra. He was the original composer for GOLDENEYE. The movie was and still is the ultimate and unbeaten experience movie experience to me. All the amazing characters, the locations, the gadgets, Pierce Brosnan, the ladies the dark and intense atmosphere – all that was perfectly supplemented with a soundtrack that is a perfect fit in my eyes. Despite the fact that a lot of people doubt Eric Serra's work on this movie I absolutely love it and still get goosebumps whenever I get to hear The GoldenEye Overture (Editor's note: This is track #2 of the film's original soundtrack). But of course I love John Barry's, David Arnold's and Michael Kamen's work very much too.

Unlike many Bond fans in the world, Yannick calls Eric Serra his favourite Bond composer: "I absolutely love it", he points out.


You recently rescored GOLDENEYE and the unofficial Bond film NEVER SAY NEVER AGAIN. Why you picked those films? You felt they needed a rescore? 

Because I love the movie GoldenEye so much I always wanted to rescore it. Not with the intention to make it better but different. I've tried to combine all the best elements from Eric Serra and maybe a touch of David Arnold and some of my own elements. During the GOLDENEYE rescore project (GoldenEye: Decrypted) I was already approached by different people who asked me if I'm going to rescore another James Bond movie. The thought actually never occured to me first but then some people suggested me to rescore NEVER SAY NEVER AGAIN. Nevertheless, after a little break after completing GOLDENEYE I was working on it already, although I wanted to take a longer James Bond music break. I guess I can't just live without this tune.

Artwork for GoldenEye: Decripted, Yannick's rescore for the 1995 film


So your next project is the Mod version of NIGHTFIRE, released in 2002. Why has the team picked this game and what are your expectations in the terms of music and playability? 

Currently the developer team is quite small. A friend suggested me to apply there and send them some material of mine. They liked my previous work and I was in the team right away. It's also a great project for me because I can create a whole new soundtrack based on my ideas. These tracks are mainly based on orchestra and a lot of synth and percussive elements. Fast driven and full of Bond elements – I just love it. Some preview material can be found on YouTube. The developers are very dedicated and slowly but steadily we make progress and I believe it's gonna be a great thing.



Any other projects on the horizon? 


Bond, what else? No seriously, I'm still working on NEVER SAY NEVER AGAIN and just finished to write a whole new title track with lyrics and everything. It turned out to be one of my best tracks so far.

NIGHTFIRE: SOURCE is still on my list and then there's the secret GOLDFINGER project in collaboration with some very talented people to. Funny thing - Despite the fact some people doubted the sense of the GoldenEye: Decrypted project, it was the project that got me connected with a lot of cool and nice people like game developers and filmmakers all over the world who liked it and things are looking really great. There's definitely a whole lot more music to come!

As usual, we thank Yannick for his time and we wish him the best of luck in his projects. To read more of him and keep in touch with his projects, check out his official Facebook Page.

lunes, 23 de diciembre de 2013

Merry Christmas Bond Fans!


Have a wonderful Christmas 007 enthusiasts. We sincerely hope you get plenty of surprises underneath your Christmas tree (not as good as the one on the image above, I guess)

lunes, 19 de agosto de 2013

GOLDENEYE 64 ORCHESTRATED - Rich Douglas' Take On a Classic Game Music

Many people from the Bond fandom surely heard of Rich Douglas, a great 007 fan and musican who has worked on many videogame projects like HARVEST and TAKEDOWN. He's also very famous because of his many fan creations in music he usually posted in the CommanderBond.net forums.

Now, Richard presents his take on the score of a videogame every enthusiastic of Ian Fleming's secret agent, retro-gaming and first person shooters will remember and love: GOLDENEYE 007, released 16 years ago for the Nintendo 64 game system.

The orchestrated album has been praised by Grant Kirkhope, one of the original composers with Robin Beanland and Graeme Norgate, and is set to be released by Joypad records. The album features 15 tracks covering memorable music from the game like the pause and briefing menus, and of course the mission music like Facility, Surface and Caverns. Click here to listen to some samples.

In an interview with CBn, Douglas said the epic N64 game "has a very nostalgic and special place in his heart". You can learn more about Rich in his site or you can also follow him on Twitter.

UPDATE: Album released on iTunes now, for just USD 9.99

viernes, 4 de enero de 2013

NOT QUITE A LEGEND – 007 LEGENDS review


007 LEGENDS cover artwork - now you
can judge a game by its cover!
Note: for an unknown game glitch I’m stuck on a part of the MOONRAKER mission where I have to hack a WiFi port, but for some reason, every time I press “E” on my PC, the thing doesn’t works. I don’t even have the “Press E To Hack” disclaimer. I’ll review the game until this point.

While SKYFALL was a true 50th Bond anniversary celebration, 007 LEGENDS, the latest James Bond game by Activision after QUANTUM OF SOLACE (2008), GOLDENEYE 007 (2010), BLOOD STONE (2010) and GOLDENEYE 007: RELOADED (2011), is quite a disappointment.











Since EA Games lost the Bond license by 2007, Activision handled the Bond franchise with the task of bringing Bond to next-gen consoles with bad results, except for the GOLDENEYE 007 remakes and QUANTUM OF SOLACE. Besides making games for PC, which I think was something really good, their games fail to capture the essence of “being Bond”, turning the gameplay into a CALL OF DUTY (I’ve barely played a version of this game before, so here I’m posting what other people say) first person shooter style more that the Bond feeling EA could provide us – you can notice how boring was driving the gadget-less Aston Martin DB5 & Vanquish in BLOOD STONE in opposition to EA’s EVERYTHING OR NOTHING or NIGHTFIRE, where the cars kept their original gadgets. And not to mention the “Bond moment” bonus that gave you rewards for making typical 007 actions.

Now, back to the game: a first person shooter in the CALL OF DUTY style, so they say, where you play five chapters based on six classic Bond films, one for each actor but this time contemporized to the 21st century with Daniel Craig as 007 (tough he didn’t provide the voice talent, but the actor sounds like him a lot). After “taking the bloody shot” in the game’s opening based on SKYFALL, Bond falls to the water and remembers his “past”: through a series of flashback we then start with GOLDFINGER, who has a modern-look like Auric Enterprises opposed to the 1964 film version. All you do here is practically what you’ll do in the following missions: shooting a few goons, search for fingerprints and evidence, and hacking ports with your Sony Xperia cellphone. Then the villain discovers you and you get away, only to be recaptured and fighting again until you finish with a PUNCH-OUT fighting game style and you win!


The ON HER MAJESTY'S SECRET SERVICE ski chase.
More than boring, annoying!

Then it’s the turn of ON HER MAJESTY’S SECRET SERVICE and the ski chase: can we jump and make great stunts? Can we punch adversaries away or jump over precipices? No. All we gotta do is skiing down the alps, avoiding trees, shooting goons in snowmobile and trying to reach Tracy who is escaping in a snowmobile: the one that was expected to be the greatest part of the game turned out to be one of the most annoying –and boring- parts of the game.

We follow on with LICENCE TO KILL and DIE ANOTHER DAY, where you get to drive a jeep truck (replacing the tankers from the 1989 film) and the Aston Martin DBS (replacing the film’s Vanquish). The driving missions are probably the most entertaining parts of the game, kind of a reward of being trying to stealthly infiltrate into the villains HQ and getting discovered and shot by the hundereds and hundereds of enemies and failing the mission (something made in a much more interesting way in Rare’s GOLDENEYE 007 for Nintendo 64). But guess what? The driving missions are too short, too easy, and you use few (and harmless) gadgets.

The DIE ANOTHER DAY car chase, one of
 the few game positive-ish points


Then everything ends on MOONRAKER, where you meet Holly Goodhead who had a painful haircut to make you forget (or ask yourself why) they took out Lois Chiles likeness from the game. And there’s not only Dr Goodhead’s voice to annoy you, you got drone machines everywhere and lots of corridors that will drive you absolutely mad (mind you, you might have to do the same every time you get killed thanks to the crappiest “checkpoint” style). The only interesting part here is escaping from the shuttle ignition fire as seen in the 1979 movie starring Roger Moore.

Oh, you can also download a SKYFALL free mission if you still want to get more of this game. But no, it’s way too complicated. I haven’t even finished MOONRAKER, so there you go.
As I write this words I’ve learnt that Activision took out their Bond games from the Steam server and their official site. Does that means they’re out of Bondage? Well, as old Sean said in DIAMONDS ARE FOREVER, “I sincerely hope so.”

4/10

Nicolás Suszczyk.
Editor, THE GOLDENEYE DOSSIER


GOODBYE, MR. ACTIVISION? - Activision Might not Return for Another Bond Game

After the tremendous fail of 007 LEGENDS, that led to the close of developer Eurocom, Activision, the video game enterprise in charge of the James Bond videogames since 2008, could not return for another Bond video game.


Artwork for Activision's
GOLDENEYE 007 RELOADED.


Their Bond videogames QUANTUM OF SOLACE, BLOOD STONE and 007 LEGENDS were deleted from Steam and official site online catalog, which means they could have ended up their 007 contract originally due to end in 2014.

Thanks to James Bond Brasil for the alert.

martes, 20 de noviembre de 2012

GOLDENEYE: SOURCE - The True Ressurection for Rare's Game?

To be honest, I've never cared about GOLDENEYE: SOURCE. I've played some of COUNTER STRIKE or HALF LIFE in my early youth days, but this HALF LIFE 2 mod based on the Nintendo 64 1997 game never took my attention. It seemed so... unofficial.






It took about five years and possesing a decent computer to see what was this about. GOLDENEYE 007 developed by Rareware for the N64 console system was truly the bomb. It is, still, the best Bond videogame ever. Why? Well, just try to shoot down your friends in NIGHTFIRE - you'll get a "mission failed" disclaimer and that's it. Do it in GOLDENEYE 007, and you'll be able to play for fun (even when your mission is still failed). Oh, and make sure to test the power of Grenade and Rocket Launchers in any other Bond game. I'm quite sure you'll know what I mean.





Well, let's go back to the "source". 
What is, exactly, GOLDENEYE: SOURCE?

It is a "mod" for HALF LIFE 2, that means, is a modification of the original game that recreates some of the most beautiful single player and multiplayer levels like Runway, Cradle, Bunker, Control and Facility, and some creative designers also offer for free download classic Bond maps inspired in the Casino Royale from the 2006 film and Scaramanga's Fun House from THE MAN WITH THE GOLDEN GUN.




The characters have also been adapted to classic GOLDENEYE multiplayer characters like Bond, Mishkin, Ourumov, Trevelyan as well as some previous 007 film villains like Jaws, Baron Samedi, Oddjob and May Day, tough the likeness of Bond doesn't quite resemble Pierce Brosnan. And we also have, of course, remixes of the original Graeme Norgate and Grant Kirkhope soundtrack for the 1997 game - it's all there, including the beloved weapons PP7, Klobb, KF7 Soviet, Golden Gun. Plus the gunbarrel sequence (only in 4.1 versions or higher) and the blood death screen animation (still, you can toggle it off).

How do we get this? It's easy. All you got to do first is downloading Steam, a Valve game service. Download it, install it and create an account. Then you can download and install the GOLDENEYE: SOURCE itself (check out the download section in the official site). After the installation, just run the game and, depending your connection, you'll have to wait some hours to download the SDK Base 2007, which will help you to run the game without HALF LIFE 2. After SDK Base 2007 is installed, just open the game, and that's it.



It's hard to connect into the multiple online servers, but versions higher to 4.2 contain AI Bots to help you exchange some shoots.

Even with the lack of an idillic single player campaign, I'd strongly recommend this game for true fans of the N64 original game. It's its true sucessor, much more than Activision's 2010 remake.

Follow GOLDENEYE: SOURCE on Twitter @goldeneyesource


Nicolás Suszczyk
Editor, THE GOLDENEYE DOSSIER





viernes, 5 de octubre de 2012

REFLECTIONS IN A GOLDEN MEMOIR


THE GOLDENEYE DOSSIER editor NICOLAS SUSZCZYK reflects (yet again) on his first GOLDENEYE viewing...

Spanish version here

From a game to a film, and from a film to a passion! 

It was about December 1997 or January 1998 and I was with my dad in the Alto Palermo Shopping Mall in Buenos Aires, Argentina, where I entered a toy store and I was invited to play a then very fashionable game called GoldenEye, for the Nintendo 64 game system. I was very impressed for the game, but especially because some days ago I was near the Plaza Italia zone in the Palermo town in Buenos Aires, where I saw a street advertisement that showed a tuxedoed-clad guy holding a silenced gun against a white background. It read GoldenEye, and below it showed the logo of Cinecanal, a cable-TV broadcasting company from South America.
In the meanwhile, my dad told me who James Bond was. But I didn’t really need an explanation. The game and the film’s ad really said it all.



Then it was Saturday, January 31st. At 2.45 PM (or so the newspaper ad I still keep says), mom, dad and me watched GoldenEye all together on TV. From the moment in which Bond elegantly walks and shots to the screen through the gunbarrel sequence, to the tank chase through St. Petersburg and the Cuban antenna cradle showdown between 007 and rouge agent 006 Alec Trevelyan, not forgetting Xenia Onatopp’s good squeezes and the spectacular Archangel Facility infiltration and escape, GoldenEye  captured me and it was the introduction card for the previous Bond films with Roger Moore and Sean Connery, as well as the other three Pierce Brosnan films Tomorrow Never Dies, The World is not Enoughand  Die Another Day, plus the Daniel Craig adventures Casino Royale, Quantum of Solace and Skyfall which is only a month away!

What it means GoldenEye to me now? Well, the biggest resurrection ever for James Bond. It is THE James Bond film I’d take if my house is set on fire. It is MY Bond film and Pierce Brosnan was, is and will always be MY Bond. That’s why I decided to make my personal tribute to the 1995 blockbuster and all its legend (we had four videogames, remember?) in my blog, The GoldenEye Dossier (goldeneyedossier.blogspot.com)

Happy 50th 007!  And here’s to 50 more!


Nicolás Suszczyk



lunes, 17 de septiembre de 2012

007 LEGENDS: Mission Round-up


All the 007 missions were revealed in the last months with trailers for each movie plot adapted and updated to fit with the Daniel Craig era. MOONRAKER, ON HER MAJESTY'S SECRET SERVICE, LICENCE TO KILL, DIE ANOTHER DAY, GOLDFINGER and possibly SKYFALL are the six missions that PC, XBOX360, Wii U and PS3 users will be able to play.



No GOLDENEYE? well, I'm afraid we can't complain since we've had four games re-adapting the story!
007 LEGENDS will be released on October 16th worldwide.

miércoles, 27 de junio de 2012

GOLDENEYE 64 VOTED Nº 8 BEST GAME OF ALL TIME BY G4

US cable channel G4 ranked the 100 best video games of all time, and 1997's GOLDENEYE 007 for Nintendo 64 made it to the 8th place.



As we are all aware, GOLDENEYE 007 is considered as the first modern 007 videogame, challenging players to do more than just "kill the baddies and reach the goal", but also accomplishing missions like protecting innocent civilians and other important objectives. It also featured an over-developed artifficial intelligence by the enemies, which made thigs a lot more difficult.

Thanks to MI6-HQ.com for the alert.

miércoles, 18 de abril de 2012

Activision announces 007 LEGENDS - The next Bond game!

Press release:




Experience James Bond's Most Iconic and Intense Missions as the World's Top Undercover Agent in 007™ Legends

SANTA MONICA, Calif.April 18, 2012 /PRNewswire/ -- To celebrate the James Bond franchise's 50th anniversary, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), will launch gamers back through time to relive a selection of Bond's most iconic and intense undercover missions from the popular Bond film franchise with 007™ Legends.
A first-of-its-kind Bond video game, 007 Legends features an original, overarching storyline tying together six classic Bond movies, concluding with this year's highly-anticipated 23rd installment — SKYFALL — to offer the most diverse Bond gaming experience yet!  As with the feature films, 007 Legends equips players with state-of-the-art spy gadgets, an arsenal of weapons, including Bond's signature Walther PPK, and sleek vehicles as they jet off to exotic locations and utilize Bond's quick wits, class and style to take down notorious villains and their brutal henchmen, perform impressive stunts, and of course...mingle with gorgeous Bond women.
"To honor 50 years of the world's top secret agent, 007 Legends offers a collection of his most famed moments in the smartest and most treacherous Bond game yet," said David Oxford, Executive Vice President at Activision Publishing, Inc.  "Creating a video game storyline that ties together six popular, yet very different, Bond movie narratives can be challenging, but together with EON Productions, our developer Eurocom, has pulled it off to create an homage that we think will be a unique and highly entertaining Bond video game."
In addition to 007 Legends' main story, the game will feature the return of fan-favorite single-player Mi6 Ops Missions, which debuted in GoldenEye 007: Reloaded and challenges players to complete extra missions ranging from all-out action to stealth and gadget-based gameplay and compete for the highest online leader board scores.  For the first time ever, players will be able to participate as one of Bond's cohorts or villainous foes, reliving the missions through their eyes, as well as 007's.  The robust James Bond multiplayer experience includes local four-player split-screen game modes and online competitive gameplay with new maps, weapons and characters derived from Bond's 50 year legacy.  With more gadgets, deeper stealth and spy investigation gameplay, gamers will have every opportunity to truly feel like the world's favorite spy.
Planned to launch this fall, 007 Legends is being developed by Eurocom, under license from EON Productions Ltd. and Metro-Goldwyn-Mayer Studios, Inc. (MGM) for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.  Stay tuned for more information on the game's official Web site and Facebook page.
About Metro-Goldwyn-Mayer Inc.
Metro-Goldwyn-Mayer Inc., through its operating subsidiaries, is actively engaged in the worldwide production and distribution of motion pictures, television programming, home video, interactive media, music and licensed merchandise.  The company owns the world's largest library of modern films, comprising around 4,100 titles.  Operating units include Metro-Goldwyn-Mayer Studios Inc.Metro-Goldwyn-Mayer Pictures Inc.United Artists Films Inc., Ventanazul, MGM Television Entertainment Inc.MGM Networks Inc.MGM Domestic Networks LLCMGM Distribution CoMGM International Television Distribution InMetro-Goldwyn-Mayer Home Entertainment LLCMGM ON STAGEMGM MusicMGM Worldwide Digital MediaMGM Consumer Products and MGM Interactive.  In addition, MGM has ownership interests in international TV channels reaching nearly 120 countries.  MGM ownership is as follows:  Providence Equity Partners (29%), TPG (21%), Sony Corporation of America (20%), Comcast (20%), DLJ Merchant Banking Partners (7%) and Quadrangle Group (3%).  For more information, visit www.mgm.com.
About EON Productions/Danjaq, LLC
EON Productions Limited and Danjaq LLC are wholly owned and controlled by the Broccoli/Wilson family.   Danjaq is the US based company that co-owns, with MGM, the copyright in the existing James Bond films and controls the right to produce future James Bond films as well as all worldwide merchandising.   EON Productions, an affiliate of Danjaq, is the UK based production company which makes the James Bond films.   The 007 franchise is the longest running in film history with twenty-two films produced since 1962.  Michael G. Wilson and Barbara Broccolisucceeded Albert R 'Cubby' Broccoli in 1995 and have produced some of the most successful Bond films ever including CASINO ROYALE and QUANTUM OF SOLACE. They are currently producing the 23rd film, SKYFALL.
About Activision Publishing, Inc.
Headquartered in Santa Monica, CaliforniaActivision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision maintains operations in the U.S., Canada, the United KingdomFranceGermanyIrelandItalySwedenSpainNorwayDenmarkthe NetherlandsAustraliaSouth KoreaChina and the region of Taiwan. More information about Activision and its products can be found on the company's website, www.activision.com

martes, 13 de diciembre de 2011

LARGO AND PUSSY GALORE, ALSO RELOADED!

1964's GOLDFINGER and 1965'S THUNDERBALL, both starring Sean Connery as James Bond, are considered the biggest Bond films since they were responsible for the launch of the Bondmania wave in the 60's. Both films were also memorable by villains Pussy Galore (played by Honor Balckman) and Emilio Largo (played by Adolfo Celi). Now, Gameinformer confirms both characters will be available for XBOX 360 and PS3 as downloadable content for GOLDENEYE RELOADED in December 20th.


Emilio Largo, villain of THUNDERBALL

Pussy Galore, villain of GOLDFINGER
 (until Bond came in, that is).

Each character will cost $2.00 (160 MS points), and they'll be playable in both splitscreen multiplayer and the online Classic Conflict mode. Along with the new multiplayer characters, a single player demo has also been made available as of right now.

martes, 1 de noviembre de 2011

GOLDENEYE RELOADED RELEASED! Site Updated, Reviews & Walkthrough

Following today's release of GOLDENEYE RELOADED, the Official Site has been updated showing renders of the characters, trailers and game features. Activision has released a narrated walktrough of the MI6-Ops mode, and gaming sites like TGN and GameVortex highly acclaimed the game.




Special thanks to Archivo007 for the image.